For 3GS users, enjoy the improved visuals, with animated 3D backgrounds, superior water effects and other graphical enhancements. Watch your finest moments again and again with the return of action-replays. ![]() Think you're a Worms expert? Take on a true test of your skill and face the mighty challenge of the all-new Body Count mode. Choose what music you want to listen to while you play, with in-game playlist browsing. Post your high scores and achievements to Twitter or Facebook from inside the game. Up to four players can join the mayhem in what is possibly the best multiplayer fun you can have on iPhone. Featured in this 2.0 update: Play against your friends with Bluetooth multiplayer. Personalise your team with names, voices and gravestones. 6 environments, each one with random battlefields, no two games are the same. Plan your attacks with the Sheep, Holy Hand Grenade and the Banana Bomb. With a selection of single player battles, up to 4 player multiplayer mode and plenty of ways to customise your team, Worms is high on entertainment and replay value. If you are after a golf-lite game because the likes of Tiger Woods and Vijay Singh are too much, Monkey Ball Mini Golf should be in your bag instead of Worms Crazy Golf.Run for cover as the original, award-winning turn-based strategy game WORMS hits the App Store. While it's not a terrible game, Worms Crazy Golf is far, far removed from the Worms we know and love. ![]() Only the turn-based multiplayer mode salvages what otherwise would have been a slice into the water: competing against up to three chums is diverting in a shooting-the-breeze kind of way, and will raise a laugh. While the courses do get progressively harder to navigate, the amount of entertainment diminishes in equal measure. It's all pretty mundane and lacking in the lunatic fun that we've come to expect from the pink wrigglies. Getting stuck with just a hand grenade in Worms Crazy Golf is like a flying saucer sweet without the sherbet in the middle.Įven the ability to turn the grenade into a timed bomb doesn't add any value, other than to take a shot off your score if you hole it from off the green. Unleashing a Mad Cow or Flying Sheep has become an iconic moment in video gaming. The main draw of Worms games of old was always the unfeasible and comic arsenal of weapons that the participants had access to. For a franchise of games that was built on crazy landscapes caricaturing a cultural stereotype, it's sub-par indeed. The only change between the three courses is the background picture and colour scheme. The occasional bunker and pond crops up every now and again but they fail to add any entertainment value. Each is featureless, save for the gradient changes and gaps in the platforms that you play on. It's an enormous shame though that the courses are devoid of any interest at all. Each is themed around a particular style, with a fairground, weapons testing facility and the arctic each providing inspiration. It'll take the first nine holes before you can begin to accurately guess where the grenade's going to end up and even then, the wind that's ever-present in the Pro mode will keep things unpredictable.įor beginners, the breeze-free Amateur mode is tricky enough, particularly when you get a look at the three courses you'll be playing. You're stuck with a single iron and a putter and can adjust the trajectory of your shot with the cross-hairs and the shot strength with the power bar that pops up when you start your swing. ![]() This is a difficult task to begin with, largely because the controls are tricky to get used to. So you not only have to take out the other side, you have to do it in as few shots as possible. But in Worms Crazy Golf, you've got to do so under par. ![]() The goal, then, is timeless: to blow up the enemy worm. You play as a series of worms tasked with blowing up an opposing worm who's been tied to the flag in each hole on a golf course. What takes place then is… well, given the Worms series fondness for high explosives and outlandish humour, it's all surprisingly low-key. Thankfully, you can get an idea of the fun that would have ensued by playing Worms Crazy Golf, which takes everyone's favourite artillery-packing nematodes to the local 9-hole links. Maybe switching the ball for a hand grenade with the pin removed would have livened matters up and crazy golf would still be popular today? Well, if the health and safety kill-joys kept their noses out. It's not hard to explain, we suppose after all, there are hundreds of things more entertaining than knocking a grubby yellow ball through a few poorly-moulded concrete obstacles and into a hole these days. Like that funny fizzing candy that popped in your mouth and air-rifle shooting ranges at fairgrounds, crazy golf is a leisure pursuit from another age.
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